There were tactical mistakes made on both sides, but this game was about trying to learn the nuances of my list. First off, I made some changes from the list I posted here. I posted my list on the Dark Age Forums, and the feedback there lead me to a little tweaking. Here is the list as I played it last night.
Father Mayhem
1 Bone Doc
2 Buzz Blades
1 Golab
1 Keepsake
2 Blood Mistress
2 Puppets
I made these changes for a few reasons. First I decided Puppets were a good addition as they are 20 point wounds for Father Mayhem. I swapped the Fetish Bearer for a Bone Doc and Keepsake. This change keeps the Special Abilities, Instigate and Bad Mojo, in play but gives me 2 more casters.
Here are the lessons I learned. Father Mayhem backed up by the Bone Doc, is a BEAST in CA. First off he gives -2 to enemy TN in BtB for this CA. If the Bone Doc is within 8 inches, Bad Mojo gives those enemies a further -1 to TN. That's a 15% decrease in CA effectiveness. Now add in the Parry SA for Father Mayhem and you have a 50% chance to negate 1 attack that hits, per attack group. Finally he has a AR of 16. If you give him Puppets to command, and he becomes VERY hard to kill.
In the game when I added the Keepsakes 8" Instigate bubble to the Father Mayhem destruction, he pretty much single-handedly won me the game. This is nothing to say what the Psycogenics all three were able to cast to enhance his effectiveness.
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So here are the two options I'm considering.
Option #1:
Father Mayhem
w/ 3 Puppets
Bone Doc
Keepsake
2 Golab
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Option #2:
Father Mayhem
w/ 2 Puppets
Bone Doc
Keepsake
1 Golab
3 Blood Mistress
Not sure which one I'll choose. If any one has any input I'd love to here it. Until then...
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