Sunday, September 28, 2014
Saturday, September 20, 2014
Why is it that some gamers can’t grasp the idea of a flexible rules system? Case in point I was just involved in a conversation where my conversation partner felt the rules needed to clearly define buildings, and other types of terrain as to their difficulty, etc. The game system in question basically has the rules defined as “determine with your opponent what keywords apply to each piece ofterrain.” The other side of discussion seemed to feel that the designers had copped out. That to allow the players to decide for themselves how the terrain the use was applicable to the rules was somehow lacking.