It's clear that a good deal of effort went into making the game focus on it's chief aspect. I mean the game is called Dropzone Commander, so the use of drop-ships is one of the more unique things about this game. From the moment you start organizing your list, you can see the difference, as transports don't count towards your unit limit for each of your battlegroups (a force comprises of three to five battlegroups). The scenarios rely on your ability to maneuver around the battlefield. It really is a different game experience.
The last thing I want to focus on is the terrain line Hawk Wargames has come out with. One of the biggest objections I have heard about Dropzone Commander has to be about the scale. A lot of us have played or are playing games in the 28mm to 32mm scale and as such our gaming areas are full of terrain for that scale. Put a 10mm model next to that terrain and, well there is no easy way to say it, it looks like s**t. So since the initial game release Hawk Wargames has released a line of completely customizable city terrain products. With these reasonably (to me at least) priced tiles, you can easy make a cityscape to play your games on.
I hope you all have found this look into Dropzone Commander as much fun as I did in reviewing it. If you did let me know your plans to get your group into the game, I'll be envious. Leave any questions, comments, offers of monetary gifts below. Until next time...
Belgarath97
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