Thursday, March 28, 2013
An Introduction to Beyond the Gates of Antares
... Or Rick Priestley please take my money!
For those of you who know about this game, great! But far to many of us gamers aren't aware of this game, and we need to be. Beyond the Gates of Antares is a squad based Sci-fi game. It's been in the development phase for some time (years if you ask Rick). And in all honesty, when I began my search for some new alternatives to the big games out there, this is the one I wanted to play.
child of Rick Preistley. For those of you who don't know, Rick is the creator or co-creator of Warhammer, Warhammer 40k, Necromunda, Warmaster, and Lord of the Rings. He now is out on his own exploring new mechanics and a new universe. Now one of the greatest things about his new project is that he has invited us to be part of it. Let me explain...
Darkspace Corp. then opened their forums to the community to have input from the beginning. Everything from background, models, even mechanics was put on the table to be discussed. This was going to be a game where the community had unprecedented influence on development. Rick wanted our opinions on his ideas. And during the kickstarter the community bit into the meal of games development with an appetite that was something to behold.
here. In it he gives us not only rules to play the game with, but tells us the thinking behind the choices that they have made. Having read the outline, these insights are probably my favorite parts. Rick then asks for feedback on these thoughts, he still wants our input in the process. There are a few companies giving the community input, but I have to admit having someone as prominent in the industry open to this, is refreshing. He could have just as easily said, "I'm Rick Preistley, I've created some of the most successful games in tabletop wargame history. I don't need the community second guessing my decisions." That he didn't makes we want to support him all the more.
Now you may have noticed that all of that last sentence was in past tense. That is because, unfortunately, this part of the idea is the part that has fallen to the back burner with the Kickstarter cancellation. They were forced to focus on getting the game up and running (with model support) first. Can't say I blame them. But I intend to support them as much as possible. Any company that wants to involve it's community to this degree, needs to be supported, as I think this is the most fundamental thing missing from the industry, community engagement. If you agree, you need to check out this game.