Here is the table:
Perdita
Nino - Hair Trigger
Santiago
Francisco - Wade In, Diestro
Papa Loco
Watcher
Hunter
Belgarath97's Crew
Mei Feng - Imbued Energies
Kang - Recharge Soulstone
Rail Worker #1
Rail Worker #2
Rail Worker #3
Ice Golem - Armor of December
Ice Gamin #1
Ice Gamin #2
You see that open fire lane to Mei Feng? Yeah so did Merek, using one of his many shooting attacks (melee vs shooting, ouch!) to punk Mei from across the field. So she began her advance with about 1/3 of her health missing. I moved the Golem up into position behind a pod plant, and placed a gamin about half way between Mei and the Golem. Using her ability to jump from construct to construct I was able to get her into, what I thought was, a protected position behind the pod plant with the golem. I would be proven wrong later. I also moved Rail Worker #3 up the right flank, as my chosen model to kill the Hunter.
Almost as if Merek knew my right flanking force wanted his Hunter dead, he moved the hunter up the field toward the center. Using Perdita to place a scheme marker in his left corner, I realized that I needed to use Kang to stop the Watcher, when Merek flew him up my right flank. Merek was already making a strong play toward Power Ritual. While this would probably waste him for the rest of the game, I needed to stop power ritual.
Mei's jump sequence...
With Mei dead, and Kang way out in east ja'bip, aka the right flank. I teied to advance the Golem forward, and that was all he could do as shooting took him out. With my entire fight flank decimated, I instead took to trying to get Rail Worker #3 all the way from the right flank into the Hunter to kill him off. I sent the Emberling into combat with the Hunter, trying to keep him in place. I used the Ice gamin to plunk off a coupl of wounds, and finally got him almost dead, when Merek shot at the Emberling, missed and killed the hunter himself. Just before I charged with Rail Worker #3. I swear he knew!
I tried a brave advance in the face of Ortega shooting, and first the Emberling, then Rail Worker #2, and then Ice Gamin #1, and #2 all died trying to get to the line. I imagine it was like the scene from Saving Private Ryan, storming Normandy, watching as each member of the crew saw the man in front of them cut down in a hail of bullets. As Kang killed the Watcher, walked just far enough to be outside the minimum amount, to drop a scheme marker for Protect Territory, and watched the blood shed.
These last 2 images are how the game ended. Rail Worker #3 facing down Perdita, Nino, and Santiago. Kang sitting next to his scheme marker, securing my victory points. It ended in a 2-2 tie. Kang got me the 2 points for Protect Territory, but I failed to score a single other point. Merek got one point from Reckoning, and one point from Power Ritual. He forgot to drop another one for Protect Territory as I made my advance.
All in all, Merek and I had a fun game. I learned some valuable lessons. Not the least of which is, Mei Feng is a glass cannon. I need to learn to protect her, or else she ends up only killing one model, and her combat skills are better then that. Also, a melee-centric list against a shooting one is tough, if you don't close fast, you never get there. I'm staring at you Ice Golem. Finally, while Kang secured me the tie, his points and abilities were wasted on the right flank. I need to keep him more into the action.
Well I hope you enjoyed this learning mission for Merek and I, and until next time...
Belgarath97
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