Aaaaaaaahhhhhhhh! Hurry, get out of the water! No, wait, even that won't help! Run!!! It's:
The Zombie of the Month- November 2015- The Zombie Landshark of Bikini Beach by KaYo Miniatures
Monday, November 30, 2015
Sunday, November 29, 2015
Post-Octopalypse- The Grand Finale!!!
I know, you thought my last post was the Grand Finale. But this is the GRAND Grand Finale. It turns out, both Second Class Elitist and myself had off yesterday...
Friday, November 27, 2015
Post-Octopalypse week 4- Oh, Rats, the Boss is Coming
Well, I promised you a grand finale, and here it is! A whopping 11 more models to finish off my Post-Octopalypse painting challenge, bringing my personal number to... A lot, and the club total to even more.
Sunday, November 22, 2015
Post-Octopalypse Week 3: The Coming Storm
Well, it's the end of the third week of our Post-Octopalypse, and considering I was only expecting to get everybody to "table-ready", I am very pleased to report that I got enough figures to that stage to feel safe bringing you FIVE completely done minis this week, all for my "This is Not a Test" Tribals- which are called the Stormbringers, hence the article title, in case you were wondering.
Battle Report: Dark Age Campaign Week 2- Prevailers vs. Bounty Hunters
Ok, I've never tried writing a battle report before, but I figured I'd try it, since the game was only 300 points and it made a good story. So here goes- let me know what you think!
It's week two, and we're still at 300 points, but today, instead of kill'em all, we can actually only score points with secondary objective cards. I was really frustrated with the uselessness of the Coils last time (the 3 of them only killed 1 model total, and didn't move far, while Michael flew across the field and took out the other 4), so I decided to go the other way, and just bring 2 archangels, hoping that wouldn't bite me in the arse for objective running. TOG, who also likes to play big guys, brought only 4 models- 3 mercs and one sidekick to a merc. That's 6 models in all for the whole game ::lol::
Round One: Yeah, yeah, yeah, everybody moves, and you can't collect objective points anyway. Yeah, yeah, yeah. So, my approach is to start moving my guys to where they can obtain a point for my first objective in Round 2: Advance: Have everybody in No Man's Land at the end of the turn. Not too hard since I only have 2 guys. I am assuming my esteemed opponent is doing the same- moving towards objectives.
Round Two: TOG charges right in with Phadros, slashing at Gabriel from two inches away, because he figures (quite correctly) that leaving that jerk on the field any longer than necessary is a bad idea. He does one point of damage out of three. Gabriel retaliates by smacking him with the Angelic Choir, both stunning him and knocking him prone, because Gabriel's a punk.
Meanwhile, on the other side of the field, Michael can't aim for Lucky, who is just out of range, so he shoots at Maximo, hitting Lucky anyway since it's a blast template, and doing 1 point. Ironically he does not kill the 1 health point sidekick, who makes both his armor saves, but now they are both on fire, which always becomes important later.
Lucky retaliates by hitting Michael and blinding him, like she does. Yeah, that whopping 4 point deficit to your AS is definitely annoying.
Blade runs over to join in on tag-teaming Gabriel, sliding in at the edge of an objective marker hoping to score his team some points, but does not have enough actions left to hurt the big punk.
Round 3: Phadros wastes so much energy getting back on his feet that he can't finish off Gabriel (because Gabriel's a punk). Rather than let Blades also get a shot off on him, Gabriel smacks him point blank with a face-full of Angelic Choir, which sounds bad enough, but really it was Blades' unfortunate crit-failing of his armor save that did him in. He apparently leaned into it, and took both his hit points at once, having had no chance at all to show off. Sucks to be you, Blades. Michael, who has always been the slugger of the Heavenly Host, decides that he'd better come to Gabriel's aid, vaulting in at a 90 degree angle to Gabriel so Gabriel can still use the Angelic Choir if he needs to. Unfortunately, Michael is not able to finish off the massive Phadros, which is only a problem because I have won initiative maybe 5 times in my entire life. What were the other two busy doing this round? Well, Lucky, who remembered that she was on fire, spent the round putting herself out so she wouldn't burn to death, while Maximo, who forgot he was on fire, tried to attack Michael and merely succeeded in immolating himself. (Fire, bad!)
Meanwhile, on the other side of the field, Michael can't aim for Lucky, who is just out of range, so he shoots at Maximo, hitting Lucky anyway since it's a blast template, and doing 1 point. Ironically he does not kill the 1 health point sidekick, who makes both his armor saves, but now they are both on fire, which always becomes important later.
Lucky retaliates by hitting Michael and blinding him, like she does. Yeah, that whopping 4 point deficit to your AS is definitely annoying.
Blade runs over to join in on tag-teaming Gabriel, sliding in at the edge of an objective marker hoping to score his team some points, but does not have enough actions left to hurt the big punk.
Round 3: Phadros wastes so much energy getting back on his feet that he can't finish off Gabriel (because Gabriel's a punk). Rather than let Blades also get a shot off on him, Gabriel smacks him point blank with a face-full of Angelic Choir, which sounds bad enough, but really it was Blades' unfortunate crit-failing of his armor save that did him in. He apparently leaned into it, and took both his hit points at once, having had no chance at all to show off. Sucks to be you, Blades. Michael, who has always been the slugger of the Heavenly Host, decides that he'd better come to Gabriel's aid, vaulting in at a 90 degree angle to Gabriel so Gabriel can still use the Angelic Choir if he needs to. Unfortunately, Michael is not able to finish off the massive Phadros, which is only a problem because I have won initiative maybe 5 times in my entire life. What were the other two busy doing this round? Well, Lucky, who remembered that she was on fire, spent the round putting herself out so she wouldn't burn to death, while Maximo, who forgot he was on fire, tried to attack Michael and merely succeeded in immolating himself. (Fire, bad!)
Round 4: TOG wins initiative (big surprise) and activates Phadros (big surprise) who finishes off Gabriel (big surprise), who explodes, like he does. The blast did one point of damage to both Michael (oops, I guess that 90 degree angle wasn’t the right pick) and Phadros, who alas only had one left… because Gabriel's a punk.
So now it's my activation, and I have one guy left- so does TOG, but mine is bigger- and can get within melee range. What was the lesson of week one, kiddies? Don't get into melee with Michael, especially if you're a ranged specialist. Michael vaults in on Lucky, charging her with his massive bonuses. She gets a free melee attack on him and tries to plunk him with the butt of her pistol, but it's like a kid with a pinata stick beating on a mech. He finishes her off with his usual brutality.
Mind you, this week was all about those objective cards, and at this point he had 3 cards to my one, but I got lucky with pulls, and ended up with 4, since you keep playing it out through round 8.
So there was the fight, but the really brutal part was the after-game campaign rolls. Gabriel walks away without a scratch, while the guy that killed him (subsequently getting himself blown up in the process) rolls a crit-fail and is out for 3 games. Because Gabriel's a punk. To make matters worse, Lucky and Blades roll just as badly. Ouch. The biggest problem with that is TOG's entire force is based on having 8 or 9 big mercenaries, and he's already down 3 for the next 3 games. At this rate, he may very well end up with a game in which he cannot fill his points allotment, which is generally not good for one's campaign score.
So, let's recap. Week one, the moral of the story is: Don't Melee with Michael. Week Two, the moral of the story is: Gabriel's a punk. Honestly, TOG really likes that about Gabriel. He's thinking about making a Gabriel and the Banes crew- the version I resisted, 'cause they're a bunch of punks.
So there was the fight, but the really brutal part was the after-game campaign rolls. Gabriel walks away without a scratch, while the guy that killed him (subsequently getting himself blown up in the process) rolls a crit-fail and is out for 3 games. Because Gabriel's a punk. To make matters worse, Lucky and Blades roll just as badly. Ouch. The biggest problem with that is TOG's entire force is based on having 8 or 9 big mercenaries, and he's already down 3 for the next 3 games. At this rate, he may very well end up with a game in which he cannot fill his points allotment, which is generally not good for one's campaign score.
So, let's recap. Week one, the moral of the story is: Don't Melee with Michael. Week Two, the moral of the story is: Gabriel's a punk. Honestly, TOG really likes that about Gabriel. He's thinking about making a Gabriel and the Banes crew- the version I resisted, 'cause they're a bunch of punks.
Wednesday, November 18, 2015
Last Minute WIP Wednesday!!!
Whoa, sorry guys, I totally forgot it's Wednesday. So here it is, real quick- Boom!
Monday, November 16, 2015
Zombie Hare Krishna Painting Contest Results!
Well, here they are, the official results from our Zomtober charity painting contest! All further votes will hereby officially be ignored. And, in the interest of full disclosure (and to allow for bragging rights and trash talking), I'm giving you the full results, complete with all placings and who painted what.
Sunday, November 15, 2015
Post-Octopalypse Week 2: Double Trouble
Yeah, I know, that wasn't creative at all. I just stole Second Class Elitist's week one title and changed the cliche reference. But at least it gives a degree of consistency.
That's about where the commonality ends, though. No mutants here. This week, you have two very different but both incredibly awesome female apocalypse survivors, with their genetic stability apparently very much intact.
That's about where the commonality ends, though. No mutants here. This week, you have two very different but both incredibly awesome female apocalypse survivors, with their genetic stability apparently very much intact.
Wednesday, November 11, 2015
Post-Octopalypse week 2 WIP! It's TNT time!
All right, I promised you some Tribal action this week, and here they are! I didn't get as far a playing a game with them last night, but they are ready! There are a couple late editions that are not as far as the rest, and there are a few more I am hoping to start in case of casualties, but there will be no gray primitives on this field. Or, white, I guess, since a lot of them are Bones models. Don't worry; you'll get a better introduction when they are all done.
Sunday, November 8, 2015
Post-Octopalypse Week One: A Trio of Troubles
Wednesday, November 4, 2015
Ali's Post-Octopalyse week 1 WIP Wednesday!
Ok, so, I figured WIP Wednesday was a good way to show off my post-Octopalypse work. Especially considering I expect to start a lot more than I finish this month. Thing is, we are planning to play both Dark Age and This is Not a Test here in the old headquarters, and I have bupkis for both. And if there's one thing Second Class Elitist hates, it's gray soldier syndrome. And I'm not crazy about it myself. That being said, I'm not exactly playing high equipment lists in either game, so I need a LOT of models for both.
I'm not that fast. As you saw last month, I can finish one or two models a week, tops, if I do them start to finish. It doesn't matter how many models I need. That's my pace. Period. So, I need an alternate plan to avoid playing with unpainted models.
I'm not that fast. As you saw last month, I can finish one or two models a week, tops, if I do them start to finish. It doesn't matter how many models I need. That's my pace. Period. So, I need an alternate plan to avoid playing with unpainted models.
Welcome to the Post-Octopalypse!
Hello everyone! Since I was a little late to the party for Zomtober, I thought I'd try my hand at coming up with something new for us to aim for in the month of November....
The Post-Octopalypse!
Monday, November 2, 2015
The Hare Krishna Zombie Contest Voting Begins!
Well, the month has come to a close, and, as promised, here we are with a lineup of Hare Krishna zombies from the Studio Miniatures Z-Clipz range, ready for you to vote on to benefit charity. Everyone toiled hard on these lovlies, and I am pleased to report that we have a variety of lovely Hare Krishna zombies for you to choose from. With no communication at all, we each managed to make them look different without even converting the models- exactly the reasoning behind having everyone paint one- so we could have a group without them being redundant!
So, without further ado, here they are!
So, without further ado, here they are!
Subscribe to:
Posts (Atom)