Showing posts with label Rules Break Down. Show all posts
Showing posts with label Rules Break Down. Show all posts

Thursday, May 28, 2015

When rules go wrong

When rules go wrong.

If you are anything like me, first off I'm sorry, because that means you are a stickler for things making sense.  Especially in your rule books.  And it means you and other's like you are good at finding things in rule books that don't.  If you really are like me, again I'm sorry, but you have a friend or two that like pointing these things out to you and watching your head explode.  Well folks, get the duct tape ready to hold your head together, because 2CE found a dozy.  It comes from a game we've not talked about lately, but after a great trip to NY to play another club over Memorial Day, we'll probably be getting back into it.  The game is Dark Age, and the rule is as follows:

Ratchets can be fielded 6 for every 250  points you are playing, and cost 50 points each.

Thursday, January 8, 2015

Rules Break Down: Dropzone Commander Part 2




Hello everyone! Today I will be finishing the rules for Hawk Wargames, Dropzone Commander.  First, I am going to cover the different types of fliers. Finally I will go over Close Quarter Battle rule. So still back and grab some popcorn.

Sunday, November 23, 2014

Rules Break Down: Dropzone Commander Part 1

Hello everyone! Today I will be going over the rules for Hawk Wargames, Dropzone Commander. I am going to do this in two parts. First, I am going to cover Movement and shooting. in part Two I am going to cover Fliers and other rules that make this game special. I am going to do this by showing you things that similar while highlighting the thing that make this game special. So sit right back and hear a tale...