Showing posts with label Dark Age. Show all posts
Showing posts with label Dark Age. Show all posts

Sunday, November 22, 2015

Battle Report: Dark Age Campaign Week 2- Prevailers vs. Bounty Hunters


   Ok, I've never tried writing a battle report before, but I figured I'd try it, since the game was only 300 points and it made a good story. So here goes- let me know what you think!

   It's week two, and we're still at 300 points, but today, instead of kill'em all, we can actually only score points with secondary objective cards. I was really frustrated with the uselessness of the Coils last time (the 3 of them only killed 1 model total, and didn't move far, while Michael flew across the field and took out the other 4), so I decided to go the other way, and just bring 2 archangels, hoping that wouldn't bite me in the arse for objective running. TOG, who also likes to play big guys, brought only 4 models- 3 mercs and one sidekick to a merc. That's 6 models in all for the whole game ::lol::

   Round One: Yeah, yeah, yeah, everybody moves, and you can't collect objective points anyway. Yeah, yeah, yeah. So, my approach is to start moving my guys to where they can obtain a point for my first objective in Round 2: Advance: Have everybody in No Man's Land at the end of the turn. Not too hard since I only have 2 guys. I am assuming my esteemed opponent is doing the same- moving towards objectives.

   Round Two: TOG charges right in with Phadros, slashing at Gabriel from two inches away, because he figures (quite correctly) that leaving that jerk on the field any longer than necessary is a bad idea. He does one point of damage out of three. Gabriel retaliates by smacking him with the Angelic Choir, both stunning him and knocking him prone, because Gabriel's a punk.
   Meanwhile, on the other side of the field, Michael can't aim for Lucky, who is just out of range, so he shoots at Maximo, hitting Lucky anyway since it's a blast template, and doing 1 point. Ironically he does not kill the 1 health point sidekick, who makes both his armor saves, but now they are both on fire, which always becomes important later.
   Lucky retaliates by hitting Michael and blinding him, like she does. Yeah, that whopping 4 point deficit to your AS is definitely annoying.
   Blade runs over to join in on tag-teaming Gabriel, sliding in at the edge of an objective marker hoping to score his team some points, but does not have enough actions left to hurt the big punk.


 
  Round 3: Phadros wastes so much energy getting back on his feet that he can't finish off Gabriel (because Gabriel's a punk). Rather than let Blades also get a shot off on him, Gabriel smacks him point blank with a face-full of Angelic Choir, which sounds bad enough, but really it was Blades' unfortunate crit-failing of his armor save that did him in. He apparently leaned into it, and took both his hit points at once, having had no chance at all to show off. Sucks to be you, Blades. Michael, who has always been the slugger of the Heavenly Host, decides that he'd better come to Gabriel's aid, vaulting in at a 90 degree angle to Gabriel so Gabriel can still use the Angelic Choir if he needs to. Unfortunately, Michael is not able to finish off the massive Phadros, which is only a problem because I have won initiative maybe 5 times in my entire life. What were the other two busy doing this round? Well, Lucky, who remembered that she was on fire, spent the round putting herself out so she wouldn't burn to death, while Maximo, who forgot he was on fire, tried to attack Michael and merely succeeded in immolating himself. (Fire, bad!)




  
   Round 4: TOG wins initiative (big surprise) and activates Phadros (big surprise) who finishes off Gabriel (big surprise), who explodes, like he does. The blast did one point of damage to both Michael (oops, I guess that 90 degree angle wasn’t the right pick) and Phadros, who alas only had one left… because Gabriel's a punk.
   So now it's my activation, and I have one guy left- so does TOG, but mine is bigger- and can get within melee range. What was the lesson of week one, kiddies? Don't get into melee with Michael, especially if you're a ranged specialist. Michael vaults in on Lucky, charging her with his massive bonuses. She gets a free melee attack on him and tries to plunk him with the butt of her pistol, but it's like a kid with a pinata stick beating on a mech. He finishes her off with his usual brutality.

   Mind you, this week was all about those objective cards, and at this point he had 3 cards to my one, but I got lucky with pulls, and ended up with 4, since you keep playing it out through round 8.

   So there was the fight, but the really brutal part was the after-game campaign rolls. Gabriel walks away without a scratch, while the guy that killed him (subsequently getting himself blown up in the process) rolls a crit-fail and is out for 3 games. Because Gabriel's a punk. To make matters worse, Lucky and Blades roll just as badly. Ouch. The biggest problem with that is TOG's entire force is based on having 8 or 9 big mercenaries, and he's already down 3 for the next 3 games. At this rate, he may very well end up with a game in which he cannot fill his points allotment, which is generally not good for one's campaign score.



   So, let's recap. Week one, the moral of the story is: Don't Melee with Michael. Week Two, the moral of the story is: Gabriel's a punk. Honestly, TOG really likes that about Gabriel. He's thinking about making a Gabriel and the Banes crew- the version I resisted, 'cause they're a bunch of punks.



Wednesday, November 4, 2015

Ali's Post-Octopalyse week 1 WIP Wednesday!

   Ok, so, I figured WIP Wednesday was a good way to show off my post-Octopalypse work. Especially considering I expect to start a lot more than I finish this month. Thing is, we are planning to play both Dark Age and This is Not a Test here in the old headquarters, and I have bupkis for both. And if there's one thing Second Class Elitist hates, it's gray soldier syndrome. And I'm not crazy about it myself. That being said, I'm not exactly playing high equipment lists in either game, so I need a LOT of models for both.

   I'm not that fast. As you saw last month, I can finish one or two models a week, tops, if I do them start to finish. It doesn't matter how many models I need. That's my pace. Period. So, I need an alternate plan to avoid playing with unpainted models.

Sunday, June 21, 2015

Happy Father's Day from The Sunday News!

Happy Father's Day from LXG!  If you're looking for the newest news in the Wargaming scene- as well as a special Father's Day sale- this is the place!

Thursday, May 28, 2015

When rules go wrong

When rules go wrong.

If you are anything like me, first off I'm sorry, because that means you are a stickler for things making sense.  Especially in your rule books.  And it means you and other's like you are good at finding things in rule books that don't.  If you really are like me, again I'm sorry, but you have a friend or two that like pointing these things out to you and watching your head explode.  Well folks, get the duct tape ready to hold your head together, because 2CE found a dozy.  It comes from a game we've not talked about lately, but after a great trip to NY to play another club over Memorial Day, we'll probably be getting back into it.  The game is Dark Age, and the rule is as follows:

Ratchets can be fielded 6 for every 250  points you are playing, and cost 50 points each.

Sunday, May 4, 2014

What did I paint this week? May 4th


Another week, another set of models ready for the display cabinet.  Again, I didn't finish quite as much as I would have liked, but this time I have three different models for three different games from three different manufacturers!  Step into my parlor...

Wednesday, February 5, 2014

The most original urban table you'll ever see- on Kickstarter!

16 tiles stacked up: a 4'x4' table is 4" tall.
     Here's one I've been waiting on for a long time now.  Almost a year.  I even scrapped my own urban table build because I knew it was coming.  Why?  Because this is going to be the coolest, most original looking urban warfare table you've ever seen. Original, durable, incredibly modular, and reasonably priced.  If you play anything modern or futuristic, you really need to check out the T5 Table from FireBucket Games.

Sunday, January 19, 2014

Product Review: Firebucket Games Bases

      So, a bit ago I got some product from the lovely blokes at FireBucket.  You'll remember I showed you the unfinished pieces here.  Well, it's time to show where some of those bases have gone, in a montage spectacle of cross-genre photos. Just a warning, this article is full of beautiful models and stunning bases!

Wednesday, August 28, 2013

Post GenCon: I'm human again...

I had all kinds of plans of writing about my time a GenCon 2013 when I got home last week.  Then I promptly came down with my 4th respiratory infection this year (YAY!).  So this is a little later then I wanted.  First off GenCon was amazing this year.  Last year was my first time, and I didn't realize until this year how much I didn't do last year.  I imagine there are tons of things I didn't do this year as well.

Thursday, August 15, 2013

Gen Con Update 1:Dark Age - Very first look at the new core rules

Ok so I've had the book all of 2 hours.  But there are 3 things I want to touch on.

First the exchange was so simple, simply walk up and hand them the old rule book and get a new one.  As an added bonus, if you bought a starter set, which came with a rulebook here at GenCon, Dark Age gave you the option of exchanging for Conflagration or Devastation.  I don't think that was announced, so it was a nice surprise.

Second, the squadlink symbol of the bottom of the new cards.  It reads like so, Squadlink (x)(y), meaning when this model is activated you may activate models named x, up to a total number of models y, including the original model.  So for example, Blazon (which I purchased) has Squadlink Harpy, Bolas, Buzz Blade (6).  So when she activates, I can activate up to 5 Harpies, Bolas, or Buzz Blades with her.  Note that I have to activate Harpies, Bolas, or Buzz Blades, I can't mix and match.

Third, and this is primarily for 2CE, as he plays Brood, but it pertains to anyone who plays with a unit that has regeneration.  You now automatically regain 1 wound when you activate or the lingering effects pahse.  If you are reduced to 0 HP you are not killed, but instead receive a dying counter.  If you lose further HP the model is killed, if you regain HP you remove dying counter.  IF you remove the dying counter, you stand up for no AP.

There you have it, a quick look, now back to the fun.

Be on the look out for some info on Malifaux 2e, tonight or tomorrow.

Jon-Paul Gullo

Monday, July 8, 2013

A new Dark-er Age is on the horizon, but what do we really know?

On April 22, Dark Age announced a new version of their game was on the horizon.  Along with this announcement came a grandiose plan to update the game yearly and to keep the game fresh and new.  Since that announcement Mr. Black, the man behind this great game, has gone on a campaign to give us just enough to think we know what is coming, but not really.  I thought I would take a moment to review what we know and what we suspect is coming in the new edition.

Sunday, July 7, 2013

Sunday, June 23, 2013

The Sunday News: and we're not even home...


Look at this, LXG goes on holiday and the Sunday News still goes up.  Ok it might have something to do with having to finish it Thursday, but still you gotta admit, it's kinda impressive.  There's a bunch in this edition, even with it being done 3 days ahead of time.  And in what seems to be a trend, there is another announcement at the end.







Monday, June 17, 2013

Back to Drawing Boards II: Another Dark Age MTI Battle Report!

     And so it was that Belgarath97 wanted to make some adjustments to his list, and so we played another hard hitting 750 point Dark Age game to prep him for the March to Immortality.

Wednesday, June 12, 2013

Back to Drawing Boards: an MTI Dark Age Battle Report

     With the upcoming March to Immortality at Gencon- which Belgarath97 now knows he'll be in regardless of local competitions due to it being an Open Event this year- it was time to get in some practice.  Especially since the point totals have changed, and all his hard work list building and points maximizing just went out the window. 

Monday, June 10, 2013

Sunday News... on Monday. (I know, I know)

Ok this is late again, but spending all of 4 hours home on Sunday made it hard to get this down.  There are some major things in this week's Sunday news though, so I couldn't forgo it.  One of the games we talk about released four new units and won an award.  Over 1.5 million dollars went to two of the games we were watching and supporting.  We've made some arrangements to add some new contributors for one of those games.  Finally, a major announcement about one of our own... and without further ado:

On Monday, I know.

Friday, June 7, 2013

Journey Into Dark Age: March to Immortality Open 2013

Today, Mr. Black made an announcement that made be a giggle like a school girl.  (if your not sure what that sounds like, go here)  Anyway, today it was announced that this year's March to Immortality tournament will be open to all.  The entry requirements for the tournament are simple

  1. 750 points 
  2. fully painted (I love that stipulation)
  3. attend Gen Con Indy 2013
That's it.  Show up and play.  Of course now I have to revise my list again. (Just got the 500 points down,
now it's 750, bastards!)

Mr. Black wanted to make sure that, to go along side all the new sexiness of a new edition, that we got a chance to participate.  Here is his actual statement.

But, dear players, since this year is all about new beginnings, shaking things up, making changes, I figured one more wouldn't hurt...
And it's with that sentiment that I announce the following:
GenCon Immortals Open 2013
That's right, players, I'm opening the floodgates, just this year, for free competition. What's that mean? it means you show up to Gencon with your 750 point fully painted Dark Age army and you're in- No qualifier needed. I figured let's give everyone a chance this year, as this year is about new beginnings.
So there's your news. Do you feel that spark inside you? The small flame that just kindled? That's the call of being an Immortal. This is your chance, don't waste it.
More information will come along with the release of our new rulebook regarding format and what to expect, but either way, the call has been dispatched, it's up to you to answer.
See you at Gencon...

Oh, and in case you missed it.  The winner get's to be immortalized in the game via a unit of their design.  Mr. Black showcased the last 4, and if you've been paying attention, you'll notice a sneak peak to the new John Woe card.  You can see the first two above.  Below are the last two winners.  Until next time...

Belgarath97

   




Sunday, June 2, 2013