Sunday, September 28, 2014
Saturday, September 20, 2014
Psyche of a Gamer: The rules need to define everything!
Why is it that some gamers can’t grasp the idea of a flexible
rules system? Case in point I was just
involved in a conversation where my conversation partner felt the rules needed
to clearly define buildings, and other types of terrain as to their difficulty,
etc. The game system in question basically
has the rules defined as “determine with your opponent what keywords apply to
each piece of
terrain.” The other side
of discussion seemed to feel that the designers had copped out. That to allow the players to decide for
themselves how the terrain the use was applicable to the rules was somehow lacking.
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