Sunday, October 5, 2014

ZOMTOBER!!!!

So, our friend over at The Eclectic Gentleman Tabletop Gamer has a October Painting and Blogging Challenge for zombies.  Go read it, it's really cool.  I figured myself and maybe the resident Zombie Queen ALi Alcatraz would blitz through the first month on a short timetable.... but Token Gamer Chic had other ideas....

Commission Figurine Berlin Strasse, Part I

So, a while back we pushed a lot of people to back a kickstarter from Commission Figurines, and a few months back we all got delivery. In between other work, I've managed to get the kit finished "as it comes," so time to show that off before I start fiddling with it.

Saturday, October 4, 2014

Book Report: Counterblast Rulebook


Hello there ladies and gentleman (or should I say dolls and cats?), and welcome to an LXG Book review. Today we're going to get to the nitty gritty of the Counterblast rulebook from Bombshell Miniatures.

Friday, October 3, 2014

Kickwatcher: Not your usual suspect


Professional Prints Priced Provocatively's video posterOkay, so I know we have a really strict rule about "no Kickstarters that don't have soldierdolls in them" here at LXG.  I know because I made the rule, so there.  And now I'm gonna break it, because sometimes doing the right thing means breaking the rules- or at least that's what I tell my Parole Officer.  So, get ready for Professional Prints Price Provocatively, by our own Ali Alcatraz. 

From Box to Table: Warzone Resurrection Imperial Starter Box




Hello readers! I want to try a new regular article, highlighting new and current releases for some of our favorite games. So, join me on a brand new trip, and tell me what you think!

Saturday, September 20, 2014

Psyche of a Gamer: The rules need to define everything!

Why is it that some gamers can’t grasp the idea of a flexible rules system?  Case in point I was just involved in a conversation where my conversation partner felt the rules needed to clearly define buildings, and other types of terrain as to their difficulty, etc.  The game system in question basically has the rules defined as “determine with your opponent what keywords apply to each piece of
terrain.”  The other side of discussion seemed to feel that the designers had copped out.  That to allow the players to decide for themselves how the terrain the use was applicable to the rules was somehow lacking.